1 00:00:00,000 --> 00:00:02,952 [MUSIC PLAYING] 2 00:00:02,952 --> 00:00:15,770 3 00:00:15,770 --> 00:00:17,170 BILLY STEELE: OK, so we just wrapped 4 00:00:17,170 --> 00:00:22,000 the Xbox press conference, the first big event at E3 2018. 5 00:00:22,000 --> 00:00:23,740 There was a lot to unpack. 6 00:00:23,740 --> 00:00:26,800 NICK SUMMERS: So many games I can't recall a press conference 7 00:00:26,800 --> 00:00:28,930 in recent memory that just had quite 8 00:00:28,930 --> 00:00:32,920 so many trailers and quite so many titles packed into it. 9 00:00:32,920 --> 00:00:35,110 I mean, we were working our socks off just in order to try 10 00:00:35,110 --> 00:00:36,230 and get it all up on the site. 11 00:00:36,230 --> 00:00:37,030 BILLY STEELE: Yeah. 12 00:00:37,030 --> 00:00:40,650 So there were 50 games total, I think, that were discussed. 13 00:00:40,650 --> 00:00:42,250 NICK SUMMERS: Yeah, some of them were exclusive. 14 00:00:42,250 --> 00:00:44,950 Some of them were world premieres, Some of them 15 00:00:44,950 --> 00:00:48,340 you might class as console launch exclusives, which 16 00:00:48,340 --> 00:00:49,850 means they'll probably come later 17 00:00:49,850 --> 00:00:52,150 to the PS4 or other platforms. 18 00:00:52,150 --> 00:00:54,160 But, yeah, it was just a ton of stuff 19 00:00:54,160 --> 00:00:56,890 to watch and get to grips with. 20 00:00:56,890 --> 00:00:59,410 BILLY STEELE: So let's talk about the expected. 21 00:00:59,410 --> 00:01:00,430 We've got Forza. 22 00:01:00,430 --> 00:01:01,540 We've got Halo. 23 00:01:01,540 --> 00:01:03,430 We got Gears of War. 24 00:01:03,430 --> 00:01:04,780 NICK SUMMERS: This is Microsoft's 25 00:01:04,780 --> 00:01:08,280 three big tent pol franchises. 26 00:01:08,280 --> 00:01:11,080 They've been resting Gears of War and Halo for a little bit. 27 00:01:11,080 --> 00:01:13,900 It's been a little while since they've put out Halo 5 28 00:01:13,900 --> 00:01:15,310 and Gears of War 4. 29 00:01:15,310 --> 00:01:18,640 So they kicked off the press conference with Halo Infinite. 30 00:01:18,640 --> 00:01:20,590 It was a really short teaser. 31 00:01:20,590 --> 00:01:22,570 Didn't say much about the game. 32 00:01:22,570 --> 00:01:25,090 We kind of saw what looked like wildlife roaming 33 00:01:25,090 --> 00:01:26,290 through a forest. 34 00:01:26,290 --> 00:01:29,230 And eventually, you going to see Master Chief's leg 35 00:01:29,230 --> 00:01:30,090 and his helmet. 36 00:01:30,090 --> 00:01:31,310 And that was about it. 37 00:01:31,310 --> 00:01:34,270 But still, cool to see that that's in development. 38 00:01:34,270 --> 00:01:37,060 Gears of War, we saw a whole bunch of Gear stuff. 39 00:01:37,060 --> 00:01:39,730 They confirmed Gears of War 5, Gears 40 00:01:39,730 --> 00:01:42,160 Pop, which is this mobile spin-off 41 00:01:42,160 --> 00:01:43,960 with Funko pop characters. 42 00:01:43,960 --> 00:01:45,422 BILLY STEELE: Get in on the mobile market. 43 00:01:45,422 --> 00:01:48,940 NICK SUMMERS: Yeah, and also like a strategy title too. 44 00:01:48,940 --> 00:01:52,450 And then, yeah, Forza, what a great racing 45 00:01:52,450 --> 00:01:54,340 franchise for them now. 46 00:01:54,340 --> 00:01:59,220 Arguably better or more popular than Grand Tourismo on the PS4. 47 00:01:59,220 --> 00:02:02,410 And yeah, this year, it was all about Forza Horizon 4, which 48 00:02:02,410 --> 00:02:05,020 is their more open world, sandbox, 49 00:02:05,020 --> 00:02:06,370 big multiplayer racing title. 50 00:02:06,370 --> 00:02:07,170 BILLY STEELE: Right. 51 00:02:07,170 --> 00:02:09,490 And from the look at the clip that we saw today, 52 00:02:09,490 --> 00:02:11,500 it looks like weather is going to play 53 00:02:11,500 --> 00:02:13,270 much more of a role, dynamic weather, 54 00:02:13,270 --> 00:02:15,520 as they call it, in that game. 55 00:02:15,520 --> 00:02:16,320 NICK SUMMERS: Yeah. 56 00:02:16,320 --> 00:02:20,410 And I think Forza Horizon 3 was actually received very well. 57 00:02:20,410 --> 00:02:22,580 It was much more light-hearted. 58 00:02:22,580 --> 00:02:24,850 They put out a bunch of crazy expansions 59 00:02:24,850 --> 00:02:27,040 that had loopty-loops in it. 60 00:02:27,040 --> 00:02:29,680 Yeah, it was just much more playful. 61 00:02:29,680 --> 00:02:31,180 And this new one seems to be kind of just 62 00:02:31,180 --> 00:02:32,430 extending that further. 63 00:02:32,430 --> 00:02:33,840 It's about getting out with your friends, 64 00:02:33,840 --> 00:02:36,670 the idea of driving across the countryside. 65 00:02:36,670 --> 00:02:39,670 And that's all about being in different weather conditions, 66 00:02:39,670 --> 00:02:42,010 trying to grapple with both the road and the track 67 00:02:42,010 --> 00:02:44,530 and fields and stuff. 68 00:02:44,530 --> 00:02:47,130 It just seems to be even more of what they've done before. 69 00:02:47,130 --> 00:02:48,550 And I thought it looked great. 70 00:02:48,550 --> 00:02:51,970 BILLY STEELE: So going back to the sheer volume of games, 71 00:02:51,970 --> 00:02:55,630 Microsoft was sort of addressing this whole stigma that there 72 00:02:55,630 --> 00:02:57,100 aren't enough Xbox games. 73 00:02:57,100 --> 00:02:59,900 So not just the number of games we saw today, 74 00:02:59,900 --> 00:03:02,620 but Microsoft had some pretty big studio news as well. 75 00:03:02,620 --> 00:03:04,120 NICK SUMMERS: Yeah. 76 00:03:04,120 --> 00:03:06,010 For the longest time, it's been kind of a joke 77 00:03:06,010 --> 00:03:08,380 that just the Xbox doesn't have enough exclusives. 78 00:03:08,380 --> 00:03:10,000 Well, the ones that have come through the system 79 00:03:10,000 --> 00:03:12,610 just haven't been that great. 80 00:03:12,610 --> 00:03:15,100 Sea of Thieves, they're building on that. 81 00:03:15,100 --> 00:03:16,150 It's getting better. 82 00:03:16,150 --> 00:03:18,650 But State of Decay 2 was fine. 83 00:03:18,650 --> 00:03:20,570 Crackdown 3 has been delayed again. 84 00:03:20,570 --> 00:03:23,590 So they had a big job to do in explaining 85 00:03:23,590 --> 00:03:25,850 how they're going to bring more exclusives to the platform. 86 00:03:25,850 --> 00:03:30,190 And the solution we've discovered is buying studios. 87 00:03:30,190 --> 00:03:33,880 So they've acquired five game developers, one of which 88 00:03:33,880 --> 00:03:36,430 is a brand new studio they're kind of creating from scratch. 89 00:03:36,430 --> 00:03:37,600 It's called the Initiative. 90 00:03:37,600 --> 00:03:40,150 It's being led by the former head 91 00:03:40,150 --> 00:03:42,160 of Crystal Dynamics, which rebooted 92 00:03:42,160 --> 00:03:44,300 the Tomb Raider series. 93 00:03:44,300 --> 00:03:47,170 They got compulsion games. 94 00:03:47,170 --> 00:03:50,260 They're working on an Indie title called We Happy Few. 95 00:03:50,260 --> 00:03:53,770 They bought Ninja Theory, which had previously done DNC. 96 00:03:53,770 --> 00:03:55,990 And they just put Hell Blade last year. 97 00:03:55,990 --> 00:03:58,500 98 00:03:58,500 --> 00:04:01,020 They bought the developer behind State of Decay and State 99 00:04:01,020 --> 00:04:02,210 of Decay 2. 100 00:04:02,210 --> 00:04:05,695 They bought Playground Games as well, which is the studio 101 00:04:05,695 --> 00:04:07,570 behind Forza Horizon. 102 00:04:07,570 --> 00:04:11,630 So, yeah, that was a really big message from them saying, 103 00:04:11,630 --> 00:04:14,290 look, we know we've had a problem not only 104 00:04:14,290 --> 00:04:15,985 working on exclusive games but actually 105 00:04:15,985 --> 00:04:17,399 getting them out the door. 106 00:04:17,399 --> 00:04:21,209 Buying these developers, it's very similar to what Sony does 107 00:04:21,209 --> 00:04:25,540 with Worldwide studios, saying here's a portfolio of companies 108 00:04:25,540 --> 00:04:26,390 that we now own. 109 00:04:26,390 --> 00:04:27,790 They're going to be working on software 110 00:04:27,790 --> 00:04:31,964 exclusively for the Xbox and, presumably, the PC. 111 00:04:31,964 --> 00:04:33,730 You've just got a lot to look forward to in the years 112 00:04:33,730 --> 00:04:35,880 to come, which, if you're an Xbox fan, 113 00:04:35,880 --> 00:04:39,860 or you're considering an Xbox 1x, that's really important. 114 00:04:39,860 --> 00:04:40,660 BILLY STEELE: Right. 115 00:04:40,660 --> 00:04:42,460 And even though there was a lot to talk about 116 00:04:42,460 --> 00:04:44,200 during the Xbox press conference, 117 00:04:44,200 --> 00:04:46,250 there were two standouts for us. 118 00:04:46,250 --> 00:04:47,050 NICK SUMMERS: Yeah. 119 00:04:47,050 --> 00:04:49,990 I would say the two biggest third party games 120 00:04:49,990 --> 00:04:53,050 that were shown was Fallout 76. 121 00:04:53,050 --> 00:04:59,730 This is Bethesda's next nuclear post-apocalyptic RPG. 122 00:04:59,730 --> 00:05:02,040 They'd already confirmed that this game existed. 123 00:05:02,040 --> 00:05:04,260 But no one really knew what it was. 124 00:05:04,260 --> 00:05:07,500 The trailer they showed before was very, very small. 125 00:05:07,500 --> 00:05:11,290 And we discovered that it looks like a proper Fallout game. 126 00:05:11,290 --> 00:05:13,390 There had been rumors before the press conference 127 00:05:13,390 --> 00:05:16,740 that it was some kind of more multi-player-focused, maybe 128 00:05:16,740 --> 00:05:19,250 survival RPG. 129 00:05:19,250 --> 00:05:22,070 What they showed today was what looked 130 00:05:22,070 --> 00:05:24,660 like a full blown Fallout game. 131 00:05:24,660 --> 00:05:26,540 It's set in West Virginia. 132 00:05:26,540 --> 00:05:28,520 It's set around Volt 76. 133 00:05:28,520 --> 00:05:31,730 He seems to be a survivor who's coming up to the surface 134 00:05:31,730 --> 00:05:34,760 and trying to kind of rebuild humanity. 135 00:05:34,760 --> 00:05:36,620 For fans of that franchise, of course, 136 00:05:36,620 --> 00:05:38,487 that's going to be one of the most anticipated games 137 00:05:38,487 --> 00:05:39,420 in the next couple of years. 138 00:05:39,420 --> 00:05:40,550 BILLY STEELE: Right. 139 00:05:40,550 --> 00:05:42,590 NICK SUMMERS: But aside from that, I think the stand out 140 00:05:42,590 --> 00:05:44,630 was Cyberpunk 2077. 141 00:05:44,630 --> 00:05:47,790 This is a game we've known about since 2013. 142 00:05:47,790 --> 00:05:50,420 It's being made by CD Projekt Red, which is 143 00:05:50,420 --> 00:05:53,150 the studio behind Witcher 3-- 144 00:05:53,150 --> 00:05:56,690 hugely popular and critically acclaimed RPG. 145 00:05:56,690 --> 00:05:58,940 It's a Polish studio. 146 00:05:58,940 --> 00:06:03,110 They finally showed off a CG trailer for Cyberpunk 2077, 147 00:06:03,110 --> 00:06:06,500 which is this dystopian future, very sort of "Blade 148 00:06:06,500 --> 00:06:09,310 Runner-esque" RPG, where-- 149 00:06:09,310 --> 00:06:10,850 yeah, it's everything you might expect. 150 00:06:10,850 --> 00:06:12,260 It's flying cars. 151 00:06:12,260 --> 00:06:17,060 It's holographic advertisements, robot wrestling, 152 00:06:17,060 --> 00:06:19,610 tons of crime gangs as well. 153 00:06:19,610 --> 00:06:22,730 Presumably, you are going to be this guy on the street trying 154 00:06:22,730 --> 00:06:25,190 to survive. 155 00:06:25,190 --> 00:06:28,850 No doubt sort of getting mixed up in all sorts of wrongdoing. 156 00:06:28,850 --> 00:06:32,600 BILLY STEELE: And as is usually the case during these events, 157 00:06:32,600 --> 00:06:35,090 Microsoft had some stuff to say about the future. 158 00:06:35,090 --> 00:06:37,580 They admitted that there's a new Xbox coming. 159 00:06:37,580 --> 00:06:40,400 NICK SUMMERS: Yeah, surprise. 160 00:06:40,400 --> 00:06:42,740 BILLY STEELE: And some game streaming stuff as well. 161 00:06:42,740 --> 00:06:44,630 NICK SUMMERS: Yeah, I mean, EA as well also 162 00:06:44,630 --> 00:06:46,390 talked about game streaming. 163 00:06:46,390 --> 00:06:49,820 It's something that's been tried countless times before on Live, 164 00:06:49,820 --> 00:06:51,100 which is now defunct. 165 00:06:51,100 --> 00:06:54,200 But Sony has Playstation now, which you know we've never 166 00:06:54,200 --> 00:06:55,490 really had numbers for that. 167 00:06:55,490 --> 00:06:59,570 Seems like it's been a middling sort of success. 168 00:06:59,570 --> 00:07:01,890 But it's clear that a lot of these companies 169 00:07:01,890 --> 00:07:04,240 think that game streaming is the future. 170 00:07:04,240 --> 00:07:07,160 Eventually, we won't have to have these high-powered boxes 171 00:07:07,160 --> 00:07:08,350 underneath our TVs. 172 00:07:08,350 --> 00:07:10,280 But there will be a way to do it with just 173 00:07:10,280 --> 00:07:13,520 maybe a stick in the back of the television set. 174 00:07:13,520 --> 00:07:15,800 So the fact that Microsoft is looking at that 175 00:07:15,800 --> 00:07:17,920 is really interesting. 176 00:07:17,920 --> 00:07:20,340 I'm a bit skeptical as to the viability of that 177 00:07:20,340 --> 00:07:21,650 and whether consumers want it. 178 00:07:21,650 --> 00:07:24,410 But it's cool that they're at least investigating it. 179 00:07:24,410 --> 00:07:26,150 And then, yeah, they also announced a couple 180 00:07:26,150 --> 00:07:28,490 of bits and pieces to do with the Xbox 181 00:07:28,490 --> 00:07:31,000 Game Pass, which is their attempt 182 00:07:31,000 --> 00:07:32,510 to add subscription service. 183 00:07:32,510 --> 00:07:34,920 That involves actually downloading the games. 184 00:07:34,920 --> 00:07:36,800 [INAUDIBLE] this new Fast Pass-- 185 00:07:36,800 --> 00:07:40,280 or Fast Start, sorry-- feature, which will hopefully 186 00:07:40,280 --> 00:07:41,900 bring in new subscribers. 187 00:07:41,900 --> 00:07:45,360 Because for them, if they can get that user base up, 188 00:07:45,360 --> 00:07:47,730 it's another big source of revenue. 189 00:07:47,730 --> 00:07:49,130 BILLY STEELE: So that was a lot of news 190 00:07:49,130 --> 00:07:51,510 packed into about 90 minutes. 191 00:07:51,510 --> 00:07:52,654 NICK SUMMERS: Yeah. 192 00:07:52,654 --> 00:07:54,020 BILLY STEELE: Yeah, so we're just getting 193 00:07:54,020 --> 00:07:56,270 started here at E3 2018. 194 00:07:56,270 --> 00:08:00,190 Keep it locked at Engadget for more video game news this week. 195 00:08:00,190 --> 00:08:02,368